In Edison Format, a card is drawn during the first Draw Phase. The player who goes first starts with 6 cards.
Only one Field Spell can be active at a time. Setting a Field Spell does not destroy an opponent's active Field Spell.
- Activating "Mountain" while "Umi" is active destroys "Umi" on resolution.
- Setting "Mausoleum" over "Geartown" destroys it by game mechanic without starting a Chain — "Geartown" CAN activate.
- Activating "Mausoleum" over "Geartown" starts a Chain — "Geartown" CANNOT activate.
"A monster can only be equipped with 1 Union Monster at a time."
"If the equipped monster would be destroyed, destroy this card instead" only appears on: Armored Cybern, Oilman, Heavy Mech Support Platform, Spirit of the Six Samurai, Machina Gearframe, Machina Peacekeeper.
Any mandatory Trigger Effect that activates during a certain Phase will keep activating if its activation is negated, until it finally resolves.
- Activation negated (by "Light and Darkness Dragon") → effect activates again.
- Effect negated (by "Skill Drain") → does NOT activate again.
Trap Monsters take up 1 Monster Zone and 1 Spell/Trap Zone.
- Cannot activate if no empty Monster Zones.
- Negated by "Jinzo" → reverts to Trap Card immediately.
- "Heavy Storm" vs Trap Monster: "Fake Trap" protects, "MBAS" does not.
- "Lightning Vortex" vs Trap Monster: "MBAS" protects, "Fake Trap" does not.
- Removed from field = removed as Trap Card.
The Turn Player can activate an Ignition Effect as CL1 in the Summon response timing, if the Summon did not start a Chain.
Earlier triggers must be placed on chain before later ones in the same step.
The Damage Step has seven distinct sub-steps. Understanding what can activate where is essential. At any sub-step, Counter Traps, mandatory effects, and monster negation effects can always be activated.
Triggers recognized mid-chain. Effects activate from outside their trigger location, even from the Deck.
Cannot pay costs that reduce LP to 0. Maintenance costs self-destruct instead.
Cannot respond to end-of-turn hand size discard. Only SS2 negation effects and SS3 can chain to mandatory triggers from this discard.
Voluntary infinite loops are illegal. Involuntary loops → primary cause destroyed by game mechanics.
Two ATK-position 0 ATK monsters destroy each other. A 0 ATK monster cannot destroy a DEF-position 0 DEF monster.